![]() They planned for the game to be on all three major platforms at the time and saw how popular the game had become leading them to up their Beta servers from 5,000 to 30,000 believing to have solved the issue of not accommodating for all who wanted to play. The team then decided to open a Kickstarter, which was a massive success, raising over $800,000. Sadly, any publisher Illfonic went to weren't interested mainly because they saw as too risky with some harping back to the idea licensed games don't do well or players would simply be not interested at all. didn't know how modern games worked so they went on the hunt for a publisher. ![]() However, that all changed when Gun Media CEO, Wes Keltner, received a phone call from Horror Inc., who offered the license for Friday the 13th. ![]() Originally, this wasn't going to be a licensed game, but instead a homage to Friday the 13th called Summer Camp.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |